If successful, the declarer wins the value of the contract in pool points (×10). In trick-play, the declarer must win at least the number of tricks indicated in the contract. Unless the declarer's bid was misère, the declarer then declares any contract that ranks at least as high as the highest bid. The declarer shows the two cards in the talon to the defenders before adding them to his or her hand and discarding any two cards face down. Both are described in their own sections below. Misère and all-pass games are special in that the object is to avoid tricks rather than win them. If no player bids at all, a special all-pass game is played (Russian: raspasovka). A player who has passed may not bid again later, and a player who wants to bid misère must not make any other bids before or after. Otherwise each bid must be higher than the previous one. At the beginning of each round, the eldest hand can make a bid that only needs to be as high as the highest bid so far. The bidding can last several rounds until all players but one pass. A special bid, misère, ranks between 8 tricks with no trumps and 9 tricks with spades. The ranking is first by number of tricks and then by suit as follows: spades, clubs, diamonds, hearts, and no trumps (in ascending order). ![]() Each bid consists of a number from 6 to 10 that indicates the minimum number of tricks to be won by the declarer and a trump suit. The winner of a trick leads to the next trick.īidding and contracts Bids and contracts bidīeginning with the eldest hand, players bid for the privilege of declaring the contract and trump suit and playing as the soloist. ![]() The trick is won by the player who played the highest trump or the highest card of the suit led. Players must follow suit if possible, else trump if possible. The eldest hand leads to the first trick. Trick-play differs from Whist in that there is an obligation to trump. The soloist is known as the declarer, and the declarer's objective is to win the contracted number of tricks, while the defenders' main objective is to prevent this. If someone wins a bidding and the second player decides to whist, his and dummy's hands will be displayed face-up on the table and the defender will play in the light as in the game with three or four players.Ī bidding process is used to decide which player declares the trump suit, as well as the contract, which is the required number of tricks the soloist must attain. The third player is called dummy, his cards are not opened during bidding. In this variation cards are dealt for three players. This variation is called hussar (Russian: Gusarik). The deal typically follows the scheme: 2–talon–2–2–2–2.Īlso two players can play Preferans. The remaining 2 cards form a talon that will be used by the declarer to improve his or her hand. Each active player receives 10 cards in batches of 2. As happens with many three-player trick-taking games, the game is frequently played by four players using the convention that in each hand the dealer pauses. Aces rank high and tens rank in their natural position between jacks and nines. Preferans is played by three active players with a French-suited 32-card piquet deck. Another distinguishing feature is the relatively independent roles played by the opponents of the soloist. Compared to Austrian Préférence, Russian Preferans and Greek Prefa are distinguished by the greater number of possible contracts, which allows for almost any combination of trumps and numbers of tricks. Similar games are played in various other European countries, from Lithuania to Greece, where an earlier form of Russian Preferans is known as Prefa ( Greek: Πρέφα). Although superseded in this role by Durak, it is still one of the most popular games in Russia. Popular in Russia since approximately the 1830s, Preferans quickly became the country's national card game. It is renowned in the card game world for its many complicated rules and insistence on strategical approaches. ![]() It is a sophisticated variant of the Austrian game Préférence, which in turn descends from Spanish Ombre and French Boston. Preferans (Russian: преферанс, IPA: ) or Russian Preference is a 10-card plain-trick game with bidding, played by three or four players with a 32-card Piquet deck. Préférence, a painting by Viktor Vasnetsov
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